Magic
Magic combat involves the use of spells powered by runes in the player's inventory. The runes, which are consumed upon the casting of a spell, can be purchased or created by players using the runecrafting skill. Once considered a supplement to melee fighting, magic has developed into a battle skill in its own right.[citation needed] With the appropriate runes and skill level, players can cast a variety of spells.
Three separate spellbooks exist in the magic skill. The default spellbook is the most diverse and is available to all players, although some of its spells are restricted to those players who choose to pay a monthly fee for additional content (members). It contains combat, teleportation, and helping spells. The ancient magicks spellbook focuses on combat and teleportation spells and can only be used after completion of a difficult quest that is restricted to members. The lunar spellbook, also available only to members after completion of a quest, uses a special kind of rune, astral runes, and focuses on team cooperation and noncombat spells. Players who have earned the right to use various spellbooks can change freely among them; however, they must travel to specific locations to do so.
Magical armour is comprised of robes made from simple cloth, so as to allow more magical energy to flow through the mage without the hindrance of inflexible or uncomfortable materials. Any protection against physical attack provided by robes is derived from magical enchantments.[1] A mage's abilities can be enhanced by using magical staffs, which can be used as quarterstaves in melee and may supply an endless supply of certain runes, and wands.[2]
